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王一帆

文章作者: 责任编辑:唐亮 审核人: 文章来源:
基本信息

王一帆,男,博士,讲师,硕士生导师

邮件地址:yifan dot wang at swpu dot edu dot cn

个人简历

2006.09-2010.07,北京航空航天大学仪器科学与光电工程学院,获学士学位
2012.09-2015.01,北京航空航天大学仪器科学与光电工程学院,获硕士学位
2015.09-2016.02,澳大利亚悉尼大学电气信息工程学院 Wellbeing Tech Lab,研究员
2016.03-2020.03,澳大利亚悉尼大学电气信息工程学院 人机交互方向,获博士学位
2020.05-至今,西南石油大学计算机科学学院,讲师,硕士生导师

参与了多项国防军工项目、国家自然科学基金项目和探月三期工程,主研了多项悉尼大学医疗研究中心人机交互项目,目前已在国际国内学术期刊和国际会议上发表论文十 余 篇。

主要研究方向

人机交互,虚拟现实,计算机图形学,三维重构

代表性成果

[1] Y. Wang, “An object-oriented software framework for immersive virtual reality exergames,” Doctoral thesis, The University of Sydney, Sydney, Australia, 2020.
[2] Y. Wang, K. Ijaz, D. Yuan, and R. A. Calvo, “VR‐Rides: An object‐oriented application framework for immersive virtual reality exergames,” Softw: Pract Exper, vol. 50, no. 7, pp. 1305–1324, 2020.
[3] Y. Wang, K. Ijaz, and R. A. Calvo, “A software application framework for developing immersive virtual reality experiences in health domain,” in 2017 IEEE Life Sciences Conference (LSC), Sydney, Australia, Dec. 2017, pp. 27–30.
[4] K. Ijaz, Y. Wang, N. Ahmadpour, and R. A. Calvo, “Immersive VR exergames for health and wellbeing,” in 2019 CHI Conference on Human Factors in Computing Systems, Glasgow UK, May 2019, p. INT043:1-4.
[5] K. Ijaz, N. Ahmadpour, Y. Wang, and R. A. Calvo, “Player experience of needs satisfaction (PENS) in an immersive virtual reality exercise platform describes motivation and enjoyment,” International Journal of Human–Computer Interaction, vol. 36, no. 13, pp. 1195–1204, 2020.
[6] K. Ijaz, Y. Wang, N. Ahmadpour, and R. A. Calvo, “Physical activity enjoyment on an immersive VR exergaming platform,” in 2017 IEEE Life Sciences Conference (LSC), Sydney, Australia, Dec. 2017, pp. 59–62.
[7] K. Ijaz, Y. Wang, D. Milne, and R. A. Calvo, “Competitive vs affiliative design of immersive VR exergames,” in Joint International Conference on Serious Games (JCSG 2016), Brisbane, Australia, Sep. 2016, vol. 9894, pp. 140–150.
[8] K. Ijaz, Y. Wang, D. Milne, and R. A. Calvo, “VR-Rides: Interactive VR games for health,” in Joint International Conference on Serious Games (JCSG 2016), Brisbane, Australia, Sep. 2016, pp. 289–292.

更新时间:2021-06-29

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